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 Re: Getting Starter (Characters Information)

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MesajSubiect: Re: Getting Starter (Characters Information)   Re: Getting Starter (Characters Information) EmptyMar Iul 08, 2008 2:53 am

Getting Started:

1. Installation: Download the CB Mu Season 3 Episode 2 installer to computer.


2. Character Creation:

A. Dark Knight (DK)/ Blade Knight (BK)
1. Strength Paladin - A Paladin that is trained to attack with Strength using the strongest weapons, uses his Strength to inflict as much Damage as possible.
2. Agility Paladin - A Paladin that is trained more as a melee warrior. An Agility Paladin can wield 1-handed swords with a shield in the other hand. They also have a higher Defense and Defense Rate, making himself a harder target for Enemies.
3. Vitality Paladin - A Paladin that is trained to be able to take the most punishment with a higher HP count. Equipped with Healing Potions/Defense Buffs he is ideal to withstand the most damage a monster can dish out.

B. Dark Wizard (DW)/ Soul Master (SM)
1. Energy Overlord - Most Overlords can only be trained one way, increasing their Energy allows more powerful spells to be used inflicting greater Damage. Along with the increasing Energy, their total usable mana also increases allowing a Overlord to repeat spells more frequently, than a Overlord who has invested a lot into STR or AGI.

C. Elf/ Muse Elf (still an Elf… )
1. Energy Elf - An Elf that is more specifically geared to be the Support in the team. Using Defense buffs, Damage buffs, and Healing buffs allow your party to be more efficient. Focusing most of their STAT points into Energy; the Fairy Elf does not have high Defense or Strength and is usually found only in a Party.
2. Agility Elf - An Elf that is an Agility Elf uses Bows and Crossbows for ranged attacks. Usually high in Defense Rate, the Agility Elf is the ideal trainer.
3. Hybrid Elf - An Elf that is trained to have the Agility to use more than decent Bows and Crossbows, but also has enough Energy to buff themselves for Solo Training. Though their buffs are usually no where near as good as an Energy Elfs, a Hybrid Elf can support a party and also train on their own when a party is not available.

D. Magic Gladiator (MG)
1. Agility MG - Not Trained as much in Strength the Agility MG is made very similarly to that of the Agility Paladin. Higher level weapons require the player to be evolved into the Paladin and so the MG cannot equip those higher level weapons.
2. Energy MG - Clerics can also use the Dark Wizard Spells (Not to be confused with Overlord spells). Higher Energy means longer repeated spells and more damage per spell use, and is very valuable in a party.
3. Vitality MG - With enough Strength to wear strong armor the Vitality MG is made just like the Vitality Paladin and serves the same purpose but is more beneficial due to the STAT point/level ratio the MG has.

E. Emperor (DL)
1. Command Emperor - Emperors with high command will be able to control the Dark Horse and Dark Raven; and use higher skills such as Summon or Critical Damage Increase. If their leadership skills are not high enough then their pets will not obey them.
2. Battle Emperor - These Emperors have an abundance of strength with enough Energy to use the Fire Burst spell. These Battle Emperors are extremely strong and tend to have high Vitality too, to make up for his lack of defense.
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